OCD strikes again! As you can see from the image above, I managed to get the full score of 207 points in King Tut’s Tomb. I owe it all to Adamant, who has been doing a wonderful job of dissecting the code of this game in the comments section of […]
Acheton: Steady Progress
One difference I’ve noticed between CRPGs and adventure games, in general, is that it’s easier in the former to gauge how far you’ll progress within a certain timeframe. For the most part, CRPGs are pretty straightforward, and progress is often a simple matter of making your character stronger. With adventure […]
Game 18: Aldebaran III [aka A3, designed using Wander] (1978)
The closest thing it has to a title screen. Aldebaran III is the second of three existing games created using the Wander system. The first was Castle, which I covered last year. It was surprisingly sophisticated for being the very first text adventure, although it should always be remembered that […]