Tag: Digital Antiquaria

Buzz Aldrin’s Race into Space (and Space-Program Games in General)

“Demography is destiny,” wrote the French sociologist Auguste Comte in the nineteenth century. That truism has been taken to heart by many in the time since — not least by our political classes. Yet it applies equally in the world of the arts and entertainment. For in any free market, […]

Companions of Xanth (Preceded by the Worrisome Case of Piers Anthony)

I first read Piers Anthony’s thick 1969 novel Macroscope when I was in my early teens, and haven’t returned to it since. Nevertheless, I still remember the back-of-the-jacket text on my dog-eared old first paperback edition: “Existence is full of a number of things, many of them wondrous indeed — […]

New Tricks for an Old Z-Machine, Part 3: A Renaissance is Nigh

In 1397, a Byzantine scholar named Manuel Chrysoloras arrived in Florence, Italy. He brought with him knowledge of Greek, along with many ancient manuscripts in Greek and Latin that had been lost to the West in the chaos following the collapse of the Roman Empire. This event is considered by […]

New Tricks for an Old Z-Machine, Part 2: Hacking Deeper (or, Follies of Graham Nelson’s Youth)

Earlier this year, I reached out to Graham Nelson, the most important single technical architect of interactive fiction’s last three decades, to open a dialog about his early life and work. I was rewarded with a rich and enjoyable correspondence. But when the time came to write this article based […]

Opening the Gold Box, Part 6: A Troubled Marriage

This pie chart prepared by the investment firm Piper Jaffray Research provides a snapshot of the American computer-game industry as of 1993. Sierra leads the pack with a market share of 11.8 percent, trailed closely by Spectrum Holobyte, who have just increased their profile dramatically by acquiring MicroProse Software. Electronic […]

The Last Works Before the Renaissance

By 1993, textual interactive fiction was reaching the fag end of the unsettled, uncertain half-decade-and-change between the shuttering of Infocom and the rise of a new Internet-centered community of amateur enthusiasts. Efforts by such collectives as Adventions and High Energy Software to sell text adventures via the shareware model had […]