Many of you growing up with Codemaster’s 8-bit budget games may remember a quirky title called Tilt, where you control a 3D maze and rotate it in various directions to guide a ball to an exit point, whilst avoiding a … Continue reading →
The 68000 Wars, Part 6: The Unraveling
Commodore International’s roots are in manufacturing, not computing. They’re used to making and selling all kinds of things, from calculators to watches to office furniture. Computers just happen to be a profitable sideline they stumbled into. Commodore International isn’t really a computer company; they’re a company that happens to make […]