Category: The Digital Antiquarian

The Shareware Scene, Part 5: Narratives of DOOM

Let me begin today by restating the obvious: DOOM was very, very popular, probably the most popular computer game to date. That “probably” has to stand there because DOOM‘s unusual distribution model makes quantifying its popularity frustratingly difficult. It’s been estimated that id sold 2 to 3 million copies of […]

The Shareware Scene, Part 1: The Pioneers

The digital society which we’ve created over the last few decades has upended many of our traditional notions about commerce. Everyday teenagers now stress over their ratings and advertising revenues on YouTube; gamers in “free” games pay staggering sums for the privilege of advancing through them a little faster (wasn’t […]

The 68000 Wars, Part 6: The Unraveling

Commodore International’s roots are in manufacturing, not computing. They’re used to making and selling all kinds of things, from calculators to watches to office furniture. Computers just happen to be a profitable sideline they stumbled into. Commodore International isn’t really a computer company; they’re a company that happens to make […]

Buzz Aldrin’s Race into Space (and Space-Program Games in General)

“Demography is destiny,” wrote the French sociologist Auguste Comte in the nineteenth century. That truism has been taken to heart by many in the time since — not least by our political classes. Yet it applies equally in the world of the arts and entertainment. For in any free market, […]

Companions of Xanth (Preceded by the Worrisome Case of Piers Anthony)

I first read Piers Anthony’s thick 1969 novel Macroscope when I was in my early teens, and haven’t returned to it since. Nevertheless, I still remember the back-of-the-jacket text on my dog-eared old first paperback edition: “Existence is full of a number of things, many of them wondrous indeed — […]