Alas, I am giving up on Mystery Mansion. I’m sure I could persevere with it, and eventually get a 999 point game, but to be honest I just want to move on. It stings a little, especially coming off of MUD1 which I also gave up on, but I need to keep […]
Game 25: MUD1 (1978)
After that little detour into Richard Garriot’s DND1, it’s time to get back to my regular schedule with the similarly-named MUD1. MUD1 (which stands for Multi-User Dungeon) was created by a student named Roy Trubshaw in 1978 at the University of Essex, on a DEC PDP-10 mainframe (with development later […]
Game 23: Library [designed using Wander] (1978)
Wander, as my regular readers may remember, is a programming language designed for creating text adventures that predates even Colossal Cave Adventure. I’ve played two adventures created using this language so far: Castle and Aldebaran III. Both were interesting, and somewhat unusual for their vintage, but ultimately flawed. I had […]
The Cottage: Nine Floors, Zero Clues
After mostly exploring the wilderness in my last post, I’ve moved onto the interior of the titular cottage. This gave me a taste of this game’s idiosyncratic method of navigation: it uses compass directions when you’re outside, and the commands LEFT, RIGHT, FORWARD and BACK to move around inside. To […]