Author: CRPG Addict

Treasures of the Savage Frontier: Red Menace

Imagine what the Zhentarim could accomplish with Twitter.               Treasures of the Savage Frontier gives us a plot in which an authoritarian regime from far to the east collaborates with local plutocrats and religious fanatics to wage a war of mis-information, thus demoralizing and destabilizing the free people of the […]

Game 336: The Dragon & Princess (1982)

Many thanks to Laszlo and NLeseul for making this possible!              The Dragon & Princess Japan Koei (developer and publisher) Released in 1982 for PC-88, 1983 for FM-7 Date Started: 10 July 2019 Date Finished: 11 July 2019 Total Hours: 8Difficulty: Easy-Moderate (2.5/5)Final Rating: (to come later)Ranking at time of […]

Darklands: Summary and Rating

Note how little the box art exemplifies the game’s adherence to historical accuracy.                Darklands United States MicroProse (developer and publisher) Released in 1992 DOS Date Started: 24 May 2019 Date Finished: 13 July 2019 Total Hours: 65Difficulty: Moderate-hard (3.5/5)Final Rating: (to come later)Ranking at time of posting: (to come […]

Darklands: Apocalypse Averted!

Any god that teleports me directly from a winning combat to the nearest pub is a god I’m happy to worship.               After defeating the Templar’s fortress, there was only one major quest left in the game: assaulting the temple of Baphomet and foiling his plans for the apocalypse. This […]

Darklands: Heaven Help Us

Praying to a saint causes direct damage to a demon.            If you were designing a real religious system from scratch, this wouldn’t be a bad way for it to work. The world is governed by a large number of mini-gods, or “saints,” each in charge of a different portfolio […]

Game 335: Prophecy of the Shadow (1992)

               Prophecy of the Shadow United States Strategic Simulations, Inc. (developer and publisher) Released in 1992 for DOS Date Started: 24 June 2019              SSI began as a wargame company, and their best games–principally the Gold Box series and the Wizard’s Crown series–have always reflected […]

Darklands: Getting Medieval

The party has gotten strong enough to challenge a demon.         Darklands introduces a combat system that I find hard to call “good,” and yet it’s perhaps a necessary stopover point to a truly good system. It probably took an RPG outsider like MicroProse to think of it. Every other […]

Waxworks: Won! (with Summary and Rating)

A nice shot of the museum as the game comes to a close.           Waxworks United Kingdom HorrorSoft (developer); Accolade (publisher) Released in 1992 for Amiga and DOS Date Started: 11 June 2019 Date Finished: 23 June 2019 Total Hours: 17Difficulty: Moderate-hard (3.5/5)Final Rating: (to come later)Ranking at time of […]

Game 334: Bokosuka Wars (1983)

           Bokosuka Wars Japan ASCII (developer and publisher) Released in 1983 for Sharp X1; 1984 for MSX and PC-88; 1985 for FM-7, PC-6001, PC-98, and NES  Date Started: 25 June 2019 Date Finished: 28 June 2019 Total Hours: 6Difficulty: Hard (4/5), but would probably go down to 3/5 with more […]

Waxworks: Hammer and Sickle

Sometimes the game is more fun for its gruesome death images than from actually defeating the challenges.            I’ve solved two of the four or more Waxworks scenarios, and started to explore a third, and it’s a measure of the game that I have no idea what to expect from […]

Darklands: Travelogue (Part 2)

Alas, the mines proved too much for my journeyman party.           We pick up where the previous entry left off:       Sometime after 5 August 1401. Goslar Mines.        Since you can’t check “Party Info” while indoors, I have no idea how much time has passed since the party entered […]