A clever bit of code makes for an interesting, infinitely variable battle generator. Even better is it can be modified with a bit of html and a touch of Lua to really do some unique stuff. I’ve just scratched the surface but this might be the coolest addition to CMO. […]
Game 40: Voodoo Castle (1979)
Scott Adams’ covers are always a good representation of what you’ll find in the game. With Voodoo Castle, it’s time for another game in the “Scott Adams Adventure” series. I’ve enjoyed them all so far, to varying extents: Adventureland was a well-executed attempt to get a game like Colossal Cave Adventure onto […]
Hyper Sentinel – A kick ass Uridium goes free!
Fantastic news today as Andrew Hewson & Rob Hewson, the surname behind the awesome legendary company Hewson Consultants from the 80’s to the 90’s with games such as the fantastic Uridium, Paradroid, Cybernoid, Exolon, Nebulus and many others, have announced that the awesome Uridium inspired PC game of Hyper Sentinel […]
Aliens Unleashed
23rd March 2020 Last Saturday, I mentioned about the problems I had with the alien movement patterns, where I made things a lot harder for myself. Especially the previous weekend. This weekend, I started on working on the alien movement groups. After Saturday’s major change of the code and pointers. […]