From The Adventure Gamer
By Ilmari
Gobliiins is one of those games, which definitely have flaws, but still manage to be, on the whole, charming and fun to play. It will be interesting to see whether the good parts will manage to outweigh the weaknesses or not.
There’s something immensely enjoyable in scenes like this |
The peculiarity of Gobliiins as an adventure game is undoubtedly the division of game into different “levels”, all of which consist of only one screen. This design choice certainly has its positives – it effectively prevents all dead ends, since all the items needed for solving a puzzle must be at the same level as the puzzle. Even from the viewpoint of actual gameplay there is lot to commend in many levels, with their tight and connected puzzle sequences.
Problem is that the levels are so uneven. With a more regular adventure game I might not even mention puzzles that are neither good nor bad, but largely forgettable, but here, when they take up one whole level, it seems like a waste. Even worse are levels where the moon logic goes a step too far or where even the goal of the level is far from clear. The latter happened often, when what I did in one level became understandable only when I had reached a future level – for instance, if in one level I was meant to procure an item I would need in the next level.
A worthless puzzle: feeding the dog has no effect |
Score: 4.
Interface and Inventory
Interfaces are becoming simpler and Gobliiins is no exception to the trend. Two of the goblins can just move around and do things, while third has only the additional possibility of picking up or dropping things. It’s still not completely simplified, since hotspots are not marked in any manner, but this is a minor issue. Health bar is an experiment that I hope I won’t be seeing in the future games of the series. A more important fault is the occasional clunkiness, where a goblin refuses to pick up an item it has just dropped somewhere or where new objects cover the old ones so that they cannot be picked up anymore.
Too many carrots above the ground and you cannot pick a key from one of them |
You might say there are two inventories in the game: the text-based one-item inventory, and the inventory of images of four magical items, with white line under the items in your possession. Both are a bit too simple for my taste.
Score: 4.
Story and Setting
The story manages to balance somewhere between epic and comic, never taking itself too seriously. But while there’s nothing wrong in the story line, narrative means were far from satisfying. I might have accepted that a game made in 80s would contain major plotlines in the manual, but here it just made following the progression of the story more difficult. Furthermore, the division of the game and its story into discrete levels didn’t really help, as the goblins appeared to occasionally have knowledge of events in future levels.
So how did they know they would need a humorous book in the next scene? |
Score: 5.
Sounds and Graphics
Coktel Vision has always had a knack for making decent sounding music and they did not fail this time either. There are some nice tunes that I found myself humming couple days after I had played the game. The only problem is that there’s still so little music in the game. Graphics, as is usual in French games, are professional, and the cartoonish style well suits the game.
Score: 6.
Environment and Atmosphere
I congratulated Putt-Putt of its wealth of hidden animations and I think I must do the same here. Every new action I tried could give an occasion to some hilarious gag, and part of the fun in the game was to uncover all sorts of Easter eggs. Furthermore, the overall silliness was refreshingly consistent with what the game was aiming at. There is something very childlike and innocent in the silliness of the game. And indeed, if your kids are into Looney Tunes and you don’t require them to play only educational stuff, you might spend some good quality hours playing this game with them.
Score: 8.
Dialogue and Acting
There’s very little text in the game overall, and most of it occurs between different levels. All of these intermissions are also spoken. Most of the actors sound really unprofessional, but at least their delivery is passable. There’s one particularly annoying actor, who tries to sound like a goblin and uses so high a pitch that it grated my ears.
A rare moment where you need to read |
Score: 2.
4 + 4 + 5 + 6 + 8 + 2 = 29 and 29/.6 = 48. Surprisingly, nobody picked that number and not even 47 or 49. We do have a person who picked 46 (Limbeck) and two others who chose 50 (MisterKerr and Mayhaym) so they will all get a reward for this game. Congratulations!
And so another game falls into forties. It seems we’ve had recently quite a lot of games that excel in some areas, but are not so satisfactory when regarded from other viewpoints.
CAP Distribution
100 CAPs for Ilmari
- Blogger Award – 100 CAPs – For blogging through this game for our enjoyment
45 CAPs for Joe Pranevich
- Boardgame Blogger Award – 25 CAPs – For blogging about Fooblitzky
- Reporter Award – 20 CAPs – For interviewing Brian Cody
27 CAPs for MisterKerr
- Psychic Prediction Award – 10 CAPs – For the closest guess for the score of Gobliiins
- The Humans Award – 3 CAPs – For pointing out a game falling somewhere between Lemmings and Gobliiins
- Spoilers in ROT13 Award – 4 CAPs – For a suggestion what the wizard was reading
- Elves You Say Award – 2 CAPs – For pointing out an interesting mistake
- Helping Foot Award – 5 CAPs – For giving a hint on how to get forward
- More Than One Way to Skin a Cat Award – 3 CAPs – For pointing out an alternative solution
22 CAPs for TBD
- Definitely Not Lemmings Award – 3 CAPs – For stating the obvious
- No Clue Award – 15 CAPs – For participating in first intercontinental Fooblitzky match
- There And Back Again Award – 4 CAPs – For a suggestion what the wizard was reading
15 CAPs for Reiko
- No Clue Award – 15 CAPs – For participating in first intercontinental Fooblitzky match
15 CAPs for Voltgloss
- No Clue Award – 15 CAPs – For participating in first intercontinental Fooblitzky match
13 CAPs for ShaddamIVth
- Reactionaries Are Paper Tigers Award – 10 CAPs – For the best suggestion on what the wizard is reading
- What’s Up Doc Award – 3 CAPs – For a cool crossover idea
10 CAPs for Mayhaym
- Psychic Prediction Award – 10 CAPs – For the closest guess for the score of Gobliiins
10 CAPs for Limbeck
- Psychic Prediction Award – 10 CAPs – For the closest guess for the score of Gobliiins
8 CAPs for Lisa H.
- Maneuvering Little Guys Award – 3 CAPs – For trying to find some similarities between two completely different games
- Educator of the Year Award – 5 CAPs – For explaining what vertical gradient is
3 CAPs for Corey Cole
- Very Much a Clone Award – 3 CAPs – For proving that some people saw the resemblance
3 CAPs for RuySan
- Challenges Your Reflexes Award – 3 CAPs – For explaining the difference
3 CAPs for Kirinn
- Lower-key Lost Vikings Game Award – 3 CAPs – For a more apt comparison
3 CAPs for Charles
- Prediction Is a Prediction Award – 3 CAPs – For correctly guessing I would need to make a Request for Assistance
Original URL: https://advgamer.blogspot.com/2019/03/gobliiins-final-rating.html