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F-117A Stealth Fighter 2.0 is a combat flight sim released by Microprose in 1991. It’s an “upgrade” of sorts of 1988’s popular F-19 Stealth Fighter game, which was the first flight sim to tackle the mysterious stealth fighter. F-19 was released before anyone outside the US Air Force had even seen a stealth fighter, so that game’s jet looked nothing like the real F117.
The real stealth fighter was unveiled to the public in 1990 and F117A Stealth Fighter 2.0 was Microprose’s attempt to update their simulation to the specs of the actual plane, as well as upgrade the graphics to the new VGA standard and add a few new theaters and features…
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The game was released to generally positive reviews that praised the action and strategy but complained that it wasn’t enough of a step-up from the previous game. Here’s a scan of Computer Gaming World’s review:
F-177A also managed to achieve an impressive 16th place on CGW’s top 100 games in early 1992, and then slowly dropped over the next 3 years until it fell off the list in October 1994…
Box scans. (courtesy Mobygames)
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This might seem complex but there are really only THREE systems you need to know about:
HUD modes: To target anything you need to first set your HUD to Ground or Air mode. You can cycle between Navagation, Air and Ground HUD modes with the F2 key.
MAPS: The F3 key cycles the left MFD between the Mission Map which shows radar ranges, waypoints(F7 key) and the rough positions of enemy aircraft and the Tactical Map which shows a closer view of enemies and even missiles heading towards your plane. The Z and X keys zoom these maps.
TARGET CAMERA: To attack any object in the game you first need to lock it up in the Target Camera, which you can aim in any direction with the / . , and M keys, and then cycle targets with the N and B keys.
Beyond this the basic idea in Stealth Fighter is to sneak into the target area by flying as low and slow as possible, and to avoid enemy radars by following this simple rule when flying near them:
Also remember that spacebar cycles your current weapon and that you have to open your bomb bay doors with the 8 key before launching any weapon.
Sure the graphics are crude, but this doesn’t really matter if you’re interested in pure gameplay. You can almost think of it as a computerized boardgame with simple symbolic graphics. It’s basic, but it’s FUN.
Original URL: http://dos-scholar.blogspot.com/2011/04/coming-soon.html