The aptly-named “Orz” do indeed make me want to kneel down and bang my head against the floor. If I do end up running out of time and having to start over with Star Control II, at least I’ll get to revise my decision to name my new alliance […]
Ultizurk II: Won! (with Summary and Rating)
Congratulations! Here’s a near-unreadable screen! Ultizurk II: The Shadow Master United States Independently developed and published Released in 1992 for DOS Date Started: 26 March 2019 Date Finished: 7 April 2019 Total Hours: 16 Difficulty: Moderate (3/5)Final Rating: (to come later)Ranking at time of posting: (to come later) Summary: […]
Game 322: Nemesis (1981)
Hey, it was a bare-bones era. Nemesis United States SuperSoft (developer and publisher) Released in 1981 for CP/M Date Started: 24 March 2019 Date Ended: 24 March 2019 Total Hours: 4Difficulty: Moderate (3/5)Final Rating: (to come later)Ranking at time of posting: (to come later) In 1977, the innovative first-person […]
The Seventh Link: Summary and Rating
The game manual featured some fairly modest hand-drawn art. The Seventh Link Canada Oblique Triad (developer and publisher) Released 1989 for Tandy Color Computer 3Date Started: 16 December 2018 Date Ended: 16 March 2019 Total Hours: 22 Difficulty: Medium-Hard (3.5/5) Final Rating: (to come later) Ranking at Time of […]
Game 320: Xoru (1989)
Character selection occurs right on the main title screen. Xoru United States Castle Technologies (developer and publisher) Several versions released between 1987 and 1989 for DOS Date Started: 13 June 2018 Date Ended: 5 March 2019 Total Hours: 7 Difficulty: Easy-Moderate (2/5) Final Rating: (to come later) Ranking at […]
The Two Towers: A Decent Percentage of Those Who Wander Are, in Fact, Lost
Well, that’s helpful. We haven’t had many games that support multiple parties adventuring at the same time, and each has handled the notion a slightly different way, depending on the reasons for the separation. For instance, some games support multiple players operating simultaneously, either cooperatively or competitively, such as […]
Breadth, Depth, and Immersion (ft. The Seventh Link)
The party continues to explore The Seventh Link‘s large world. This entry posits a thesis that I’ve never explicitly articulated before and probably haven’t spent enough time thinking about its flaws. I thus particularly invite you to join me in the comments and add or modify the thesis’s tenets. […]