From CRPG Revisiting old classics
While the game is realtime in the way that monsters move even if you are stationary it turns to turn-based during combat which allows everyone – including monsters – to attack before you can move or attack the next round. This means it effectively kills the hit-and-run tactics used in these sort of games. You could still sneak around and hit the nemies from behind for backstabbing damage though but the enemy is always given one retaliatory attack.
There are no spells but simple wands to use for your mages and ranged weapons for the rogue which is also necessary to open chests. Apart from that anyone can enter melee combat but I believe the front row has a greater chance of hitting. Weapons and armours are not found frequently. There are not a lot of items lying around. Most of the times you find arrows, pick-axes or ingredients to brew mana and health potions. But apart from that there is not much loot but I find it acceptable because there are also games that have som many items that you barely notice the effects when equipping them which also degrades the enjoyment of finding them.
Sometimes you will find objects or trigger other events which will lead to dialogues between your party. They help to build on the story and adds a littel variety. Every level contains some sort of challenge to get through which mostly requires you to find the keys necessary to progress. Those keys are either hidden or lies behind rooms full of traps, skulls shooting magical missiles or huge monsters guarding them. I find the so called puzzles to be relatively easy. Only once I got really stuck when I had to find out a combination of clicking four buttons. My only strategy was by pure force of going through all combinations. That is not fun, only frustrating. If at least there would be a riddle or some sort of hint to help you.
Despite those minor drawbacks I had great fun playing this game. It reminded me of old good times and the game was bugfree for me. I also love the loading screens which have sampled the sound of an amiga discdrive loading. The title music to the game is very catching and good and I found myself listening to it a lot by itself.
The game also lacks any manual. I won´t say it was necessary. Much of the information is explained by tooltips but a short manual is always appreciated and it helps potential buyers to get a good overview of what the game offers.
I highly recommend this game for anyone who loves a dungeon crawler.
Gameworld & Story
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NPC & Interactions
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Monsters, tactics & combat system
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Magic system
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Character generation & development
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Map design
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Graphics, Sound and Interface
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Summary CRPG value
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Original URL: https://crpgrevisited.blogspot.com/2016/11/review-deep-paths-labyrinth-of-andokost.html