From CRPG Revisiting old classics
Created by: Dreamforge Intertainment / SSI
Released: 1994
Gameworld & Story
Storywise I think the writers succeeded in conveying a dark and sinister atmosphere throughout the whole game. The writing was really good. I can tell after all my games in this genre that it is well above average. While the main story per se – travelling to a new county surrounded with mists – might not be the most logical or original, it works out quite well. Right from the beginning where you get to hear about Strahd you know something is wrong but cannot point your finger at it. Then gradually you will get pieces of information from both living and dead about the true character of Strahd and the story behind it.
The world feels a little more living because of your characters comments about the environment and what they perceive. This was not that common for rpgs of this time and is still a fresh bit of content even today. I like when they remark about the deserted and almost dead village or about other places being visited.
Rating: 3
Economy
In short, there is no economy in the game. No shops and no currency. Everything you need you will find and you will have to stash away things in deserted houses because you will get overloaded very quickly with potions and scrolls. But as far as traditional economy goes this is a rating at the bottom.
Rating: 1
NPC & Interactions
There are a few NPC throughout the game. Mostly persons giving quests or followers you can pickup. They are all voiced in a pretty good manner and you have a few dialogue options to choose from even though it is a very simple system. Thanks to the voicing and the well written texts and dialogues the interactions are very interesting in this game and definetely a highlight.
Too bad there are too few NPC out there though.
Interactions in the gameworld is done by pressing buttons, pulling levers, looking for secret doors or just use the ground to pile up on things. Nothing spectacular on this point.
Rating: 1.5
Monsters, tactics & combat system
Well, combatwise the game is a disaster. Even tough it relies on the AD&D ruleset you just click with your mouse on every monster or foe until they are dead. Add to that the free roaming 3D-world where monsters run around you and you have to fiddle with the slow keyboard to change your heading before striking and this system turns out to be really bad. A pure bottom low rating for the combat system. To cast spells is not easier. You have to press upp a menu of spells, choose spellevel and then click on the spell and then on the target. A slow and cumbersome system without any shortcuts.
Tactics ? What tactics! There are no tactics employed from the monsters at all. They fight to the death all the time. The only exploit I myself found – or I wouldn´t call it an exploit – is that magic missiles seems to be the most effective spell in the whole game. From the beginning of the game to the end of the game the magic missiles never failed to help me out on any foe. One or two hits and most enemies at my feet. They where even more effective than fireballs and ice storms whose radius of effect is impossible to calculate for in the game.
There are quite many monsters and many of them are atmospherically described in the manual. I never found much variance between them except for those that can inflict level drain. Such a terrible design of the developers to include that thing. Fortunately you have to save and reload a lot to progress in level-draining-infested-monster-places.
Rating: 1.5
Magic system
Character generation & development
I don´t remember now but I think you were allowed to roll up two characters in the beginning of the game and the famous re-roll was there. Bonus for that! The characters are also not starting at level 1 but several levels higher. I don´t remember know but I ended the game at level 9 for my characters.
Map design
Manual
As is often the case with these old games the manual is pretty well written and contains much interesting information on both enemies, rules and the setting.
Rating: 4
Graphics, Sound and Interface
Gameplay
Gameworld & Story
|
|
NPC & Interactions
|
|
Monsters, tactics & combat system
|
|
Magic system
|
|
Character generation & development
|
|
Map design
|
|
Graphics, Sound and Interface
|
|
Summary CRPG value
|
|
Original URL: https://crpgrevisited.blogspot.com/2017/06/ravenloft-strahds-possession-review.html