As I arrive in a new dungeon,the game again tells me my own thoughts. My trip to the Holy City of Munkharama didn’t last very long. I mapped the small temple area, but my progress was impeded by a series of doors that had cups attached to them–they clearly […]
Plot Continuity Across Sequels (ft. Crusaders of the Dark Savant)
Crusaders of the Dark Savant is the first game for which this import process has implications beyond character attributes and equipment. If a developer allows meaningful choices in the game, how does he reflect the consequences of those choices in sequels? This question grows more and more pertinent as […]