No Man’s Sky Goes VR This Summer

From Tales of the Rampant Coyote

I played over 70 hours of No Man’s Sky when it was originally released.  Unlike others, I wasn’t disappointed. Yeah, it got repetitive and lonely at times. There was a starkness to it that no amount of lush procedural visuals could overcome. It’s changed a lot since then, graphically, in gameplay, and it has true multiplayer. Sadly, I haven’t had the time to devote to it. Yet.

But now… it’s getting a VR update this summer. So… I may have to see if I can possibly find some extra time. And with a major multiplayer update, maybe I’ll have to see if anyone else I know is playing… 🙂

Hello Games emphasizes that they are treating this as a native VR game and not a port. I hope this means they’re adopting comfort-level control options. Because I really wanted to play this game in VR even before it launched… then I discovered how susceptible I was to VR sickness. Bleah. While I have my VR legs now, the problem hasn’t completely gone away. I want a game I can play for a couple of hours at a time with no problems. (Something I can do easily in something like Skyrim VR, or even in a flight simulator if I’m not going too crazy…)

Anyway, I can’t wait. I’m also looking forward to the announcement of the third major feature of the free No Man’s Sky: Beyond update, and more details of what their big “online” update really means.

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