|Getting ready to capture a castle|
Finally, I present a genuine PC gaming classic…
Conquered Kingdoms is a turn-based strategy game released by QQP in 1992. The game followed QQP’s other successful turn-based games like The Perfect General and The Lost Admiral by offering innovative, extremely enjoyable gameplay, solid AI and basic, functional graphics.
This game was clearly influenced by classic boardgames like RISK and earlier computer wargames like Warlords, Empire and QQP’s own releases, yet Conquered Kindoms manages to present a totally unique combination of elements; resource collection, unit combat, castle siege, etc that haven’t appeared together in a game since. Probably the closest similar games would be those of the Heroes of Might and Magic series.
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Conquered Kindoms was released to near universal praise. Reviewers complimented the rich gameplay, quality AI and replayability. There were a few complaints about the game’s confusing manual and the generally rough graphics but these were far outweighed by praise. Here’s Computer Gaming World’s review:
Conquered Kingdoms was ranked as one of the top 10 released games by CGW readers for an incredible 7 months straight, peaking at the number 1 spot in March of 1993 above DOS classics like Civilization, Ultima Underworld and Wing Commander II:
Box scans. (courtesy Mobygames)
Run the game by mounting the game folder in DOSBox and then type “MOUSE.COM” to run the mouse driver, and then type “CC B” to start the game with the Soundblaster sound option.
The goal of Conquered Kingdoms is to have more Victory Points than your opponent at the end of the game. You gain VPs by capturing towns, cities and castles and you do this by fighting the enemy and occupying these points with your various army units.
Before each game you buy an army with your initial gold supply, and after the game starts you can purchase new units using Resource Points(Gold, Coal and Wood) that you collect by occupying the RP points scattered throughout the map.
Every other turn a BUILD screen pops up allowing you to purchase new units with resource points, but you can only place these new units inside CASTLES that you already own. This makes capturing castles very important…
Unit movement is fairly simple; right-click on a unit and then left click a destination square.
IMPORTANT: Make sure not to place more than 2 friendly units on a single square or you might lose your units(max units per square is 2 friendly 2 enemy).
Combat happens in a seperate turn-phase. Each unit in the game has a different effectiveness versus enemy units, and many powerful units can be killed using simple cheap units(ie: archers killing dragons) so careful planning is required.
Here’s a helpful chart showing unit vs. unit effectiveness: