Tag: Genesis

Game #74: Sorcerer’s Kingdom (Genesis) – Understandably Forgotten (Finished)

Game 74 Title: Sorcerer’s Kingdom Released: June 1993 (February 1992 JPN) Platform: Genesis Developer: NCS/Masaya (& Technical Wave) Publisher: Treco Genre: RPG Exploration – Top-down Combat – Turn based (strategic) Series – Standalone It’s difficult to pin down a development company for this one even though they received full credits — as best I can tell they were a bunch […]

Below the Cut: Technoclash (Genesis)

Technoclash – Rating(7 RPP)1) 1 – Character Advancement: practice/experience based advancement, stat or level increases, multiple classes or characters, customize characters2) 1 – Combat: character stats used for combat, additional combat options, turn based3) 2 – Items and Equipment: store to buy and sell, equipment decisions, item decisions4) 2 – […]

Below the Cut: LandStalker (Genesis)

LandStalker – Rating(9 RPP)1) 0 – Character Advancement: practice/experience based advancement, stat or level increases, multiple classes or characters, customize characters2) 0 – Combat: character stats used for combat, additional combat options, turn based3) 0 – Items and Equipment: store to buy and sell, equipment decisions, item decisions4) 0 – […]

Game #67: Gauntlet IV (Genesis) – Dragons All The Way Up (Finished)

Game 67 Title: Gauntlet 4 Released: 1993 Platform: Genesis Developer: Atari Games Corporation Publisher: Tengen Genre: Action-RPG Exploration – Top-down Combat – Active Series – Gauntlet This title surprised me. First, I had written it off the list for no other reason than it was Gauntlet. How could that series have enough RPG elements to include? […]

Below the Cut: Spiritual Warfare (NES, Genesis, Game Boy)

Spiritual Warfare – Rating(7 RPP)1) 1 – Character Advancement: practice/experience based advancement, stat or level increases, multiple classes or characters, customize characters2) 1 – Combat: character stats used for combat, additional combat options, turn based3) 1 – Items and Equipment: store to buy and sell, equipment decisions, item decisions4) 2 […]