From The CRPG Addict
When I walked into the room, I saw a deadly asp on the other side of it. I didn’t want him to get too close, so I killed him with my shurikens. I wanted to eat his corpse to get intrinsic poison resistance, but I didn’t have any artificial resistance, so I knew trying would kill me. I had three unidentified rings, one of which might have been a Ring of Immunity, which would have protected me from poison while I ate him, but I only had one Scroll of Identification, and I was hoping to hold onto until I found a Scroll of Blessing because blesses Scrolls of Identification identify everything in your pack. I tried one of the rings blind, but it turned out to be a Ring of Relocation, and it teleported me to another part of the dungeon. While I was trying to make it back, I stepped in quicksand and started to drown. The only thing I could think to do was drink an unidentified potion, hoping it was a Potion of Phasing, but it turned out to be a Potion of Lycanthropy, and my character dropped all his stuff when he changed into a werewolf, then ran around the dungeon killing everything he encountered for a few minutes. Eventually, he turned back into a man, but I got killed by another deadly asp before I could get back to my equipment. C’est la vie.
|And maybe stay away from mushrooms entirely.|
|I had lycanthropy for a while. It was worse for the other creatures in the dungeon.
|Using my horn to collapse the ceiling on a roomful of deadly moss.|
- I stepped on a mist trap, which confused me. Confused characters in this game sometimes randomly use their items, and in this case, I ate a mushroom that turned the whole world hallucinogenic before killing me.
- I ate some creature that turned out to be made of lava.
- I stepped on a trap that turned all the surrounding walls into wizards, who quickly surrounded and killed me.
|At least the hill giant probably won’t make it out, either.|
- The one below didn’t kill me, but it made life hard enough that I reloaded.
|What kind of potion was that!?|
One of my most heartbreaking deaths came late in this session, when I had just come across a Wand of Wishing. These are as useful here as they are in NetHack except I don’t really know the specific names of the best equipment to wish for. Since I’d already activated the first wish by using it at all, I wished for one of the only high-level items whose name I reliably knew: Mjollnir. For some reason, I got a sword instead. Before I even had a chance to investigate it, a bartok came wandering into the room and killed me with a sonic wail. My previous save was well before this area was seeded with equipment. Lesson learned: save after you find Wands of Wishing.
|In retrospect, the best answer would have been: “I wish I wasn’t so excited about having found a Wand of Washing that I’m failing to notice the dude coming up from the southeast.”|
A lot of my woes are equipment-related. I’m constantly over-encumbered, made worse by the fact that I don’t understand how a lot of stuff works. But there are good things to report. I have a full set of armor, including a “holocaust cloak,” which protects against fire and I think is an homage to The Princess Bride. I have both a Ring of Locus Mastery and a Ring of Relocation. This means that every 12-100 rounds, I get teleported, but I can direct my destination location. It gets me out of a lot of fights and traps, and if I don’t want to move, I can just specific the next square I was going to walk into anyway. It would be nicer to have these powers as intrinsics, but with the ability to equip 8 rings, you don’t feel like you’re wasting a slot as much as you do in NetHack.
|Thankfully, my Ring of Translocation will eventually get me out of here.|
In other good news, a blessed Scroll of Enhancement empowered my silver sword up to +9. In bad news, a red slime then ate the sword. Then I found another blessed Scroll of Enhancement and got a spear up to +15. You have to roll with the punches in roguelikes.
Two Scrolls of Knowledge bestowed my character with the “Terraforming” and “Identification” abilities. I haven’t tried the former yet, but the latter seems to render Scrolls of Identification moot. I wish I’d known to wish for Scrolls of Knowledge back when I had that Wand of Wishing.
|That’s one logistical concern I no longer have to deal with.|
On Level 2, I found an enemy named Scyld, who was so powerful that I assumed he must be some kind of “level boss” and likely in possession of one of the quest items. I reloaded half a dozen times before I finally killed him, but it turns out he didn’t have anything special.
|This seemed like a unique enemy, so I thought there would be more to him.|
The real conclusion of the dungeon came via a hole I found on Level 2, which led to some kind of temple, preceded by a title screen. The game strikes a good balance between random level generation and some fixed level content, as this particular level shows. Its enemies are chiefly “guardians,” who root in place unless you walk next to them, at which point they become hostile and generally kill me in two or three blows. My teleportation abilities plus careful navigating led me to avoid most of them.
|Entering the temple. These special screens help create an atmosphere lacking in a lot of roguelikes.|
I soon encountered a warrior named Hrethel, standing on a stump with a noose around his neck. He pleaded for freedom, but I had options to kick out the stump and do nothing instead of setting him free. (Note that the developers, finding no good way to operate this encounter with the usual game commands, just provided a special options menu. In both this and the graphics, the authors of Ragnarok show more flexibility than a lot of roguelike authors.) Of course, I chose to free him. The grateful Hrethel joined my character, but before I had a chance to figure out what that really meant, the god Vidur attacked and killed me instantly.
|I like that the game supports these special options in addition to the usual plethora of roguelike commands.|
In subsequent trials, I learned that Vidur always gets angry and appears if you rescue any of the three captives on the level. If I chug a Potion of Speed, I can act as often as Vidur and can wound him, but he always pounds away my hit points in two or three turns. My Orb of Imprisonment doesn’t work on him. Neither (it seems) do several wands. He has no special attacks (so far), but his physical attacks are devastating. I’m going to roam around the dungeon some more and try to build my resources before giving him another run, as I have several unexplored screens on Level 3.
I’m still enjoying Ragnarok, but I have a feeling it’s going to be way too long. I also forgot how exhausting roguelikes are. You have to watch every step, pay attention to every message, and stop and think before every combat. Life and death can hinge upon whether you take a beat before entering a room, or whether you take a corner using a diagonal movement key or two lateral movement keys. NetHack taught me to stop, pause, and think between moves, which serves me well here, but it also means that it seems to take forever to get through a level and yet you still have to pay rapt attention.
The lack of permadeath helps, of course. I’m quite careful to save every 200 turns and usually glad that I did. It means that I have a reasonable chance of getting through the game without having to look at spoilers, since underestimating an enemy or misdiagnosing a piece of equipment doesn’t meant that I’m starting over from scratch. But 200 turns are more to make up than they sound, and it’s especially jarring when, thanks to the nature of randomization, the same stuff doesn’t happen the second time.
Because of reader comments, I never did switch to the Valhalla version of the game. It’s a more apt name, since far more of my characters will have ended up there than at Ragnarok.
Time so far: 10 hours
Original URL: http://crpgaddict.blogspot.com/2020/02/ragnarok-temple-of-doom.html